By default, character movement are mapped to either WASD or left joystick, since it is a very common setup.
If you would like a different system, and use Arrow Keys instead as default, you can change it in the data table InputActionList
Currently, the menu only supports Primary key and Alternative key. If your game works better with arrow keys, go for it.
Those are the new default values for UserGameSettings.ini since I started to use it in 1.5.2
Some default values are now stored in a new file DefaultUserGameSettings.ini
This is the relevant settings. (List will change in a future update, see part 9.1 in manual for up to date info)
sg.ResolutionQuality
sg.AntiAliasingQuality
sg.ShadowQuality
sg.PostProcessQuality
sg.TextureQuality
sg.EffectsQuality
bUseVSync
ResolutionSizeX
ResolutionSizeY
FullscreenMode
(Other settings still use GameSettings BP defaults)
To create new defaults for these settings, make a new DefaultUserGameSettings.ini file in your projects Config file.
Fill it out with this text, and change the relevant default values there.
[Spoiler]
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=2
sg.ShadowQuality=2
sg.PostProcessQuality=2
sg.TextureQuality=2
sg.EffectsQuality=2
sg.FoliageQuality=2
[/Script/Engine.GameUserSettings]
bUseVSync=False
ResolutionSizeX=1920
ResolutionSizeY=1080
LastUserConfirmedResolutionSizeX=1920
LastUserConfirmedResolutionSizeY=1080
WindowPosX=-1
WindowPosY=-1
bUseDesktopResolutionForFullscreen=False
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1920
DesiredScreenHeight=1080
LastRecommendedScreenWidth=0.000000
LastRecommendedScreenHeight=0.000000
[/Spoiler]0 = Low
1 = Mid
2 = High
3 = Epic
It’s up to you to set the default values that fits with your game. Do you think you will target lower end computers, or high end computers.
You wont see the default settings from DefaultUserGameSettings.ini when you play in editor, but it will work when you package project.