Status update.
I am finishing the next patch 1.6 for unreal 4.12. (4.11 is not supported)
I need to update manual and make a new install video, but it is hopefully out next week.
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BETA: Online multiplayer
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Settings menu now works in a network environment. It should work fine, but needs more field testing.
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I hope you will be so kind to report if any issues arises due to settings menu, but only if it seems to be the settings menus fault.
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Included Barebones menu has a very simple host/join ip option. It is not a lobby system.
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Menu does not support local multiplayer, I don’t think I will add support for it until engine can separate keyboard and first gamepad into two players .
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Simplified read key
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A faster way to find display name of a combination, so you can make strings like “Press [Key] to jump”
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Separator is used when more then one key is required to activate. Like “Ctrl + A”
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“No Key Display” is the output if no key is binded.
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Display type is the formatting of display name
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Short Ascii replaces some unnecessary long names like “Gamepad Left Thumbstick Right” into “L-stick Right”
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Short unicode shrinks it even more by replacing Up/Down/Left/Right/Top/Bottom into ▲▼◀▲, but this is not supported by default textRenderActor (text in 3d space)
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Raw Ascii does not change anything and return full keybinding “Gamepad Left Thumbstick Right”
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It is also possible to be notified when keybinding changes so text can be updated.
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[spoiler]
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New audio system with sound classes
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Unreal 4.12 added a new node to interact with sound classes, you can now set a sound class directly on an sound wave, and be done with it.
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Old sound system is still included, but it is now decapricated.
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And a new sound channel has been added for UI sounds
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Sounds when clicking menu buttons
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Dun, Click, Tick. That’s what it sounds like.
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Removed Global Post Process, Replaced with Camera Modifier
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A Camera modifer now controls FOV/Brightness/Gamma/Bloom
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The clunky post processes volume that needed to be added to every map has been removed. It was a workaround when I first made this menu.
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Please take heed that camera modifier overrides any post process volumes with Brightness/Gamma/Bloom Intensity, so modify BP_SettingsCameraModifer if needed.
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Added more options to dev tab
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To help you out during development ^^
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(View Modes only work in editor and not in a packaged development build)
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Renamed all Assets following a style guide.
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This has moved files around and renamed them.
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If you want to update to this release (when out), I recommend you first remove old settings menu before re-adding it.
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Added Foliage Density Option
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Please make sure foliage has “Enable Density Scaling” activated. Density is only for foliage without collision.
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Disabled Lightmass in demo room (No baked lightning)
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Cuts down qualitymenu project size in half, you are free to bake lights on your maps.
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Fixed Mouse Corsor hand grab
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Fixed unable to change color of some edit boxes
[/spoiler]



Gamepad menu navigation is not a part of this update. I was not happy with the direction I took the design, and decided to release the other features.
I will continue to redesign menu navigation, but I will not release it until it feels good, and that might not be until engine has been updated.
If anyone has any last minutes feedback, it would be nice to hear it now. I hope this patch will help you.
Should be out next week after I have finished updating manual and made a new install video.


