Preview of next release:
Finally keybindings, all in blueprints!
It’s working, it’s saving, it loads on game start, its responsive, it has a reset to default button, it supports analog axis values, key just pressed and key just released.
You can register mouse and gamepad directions. Supports even stupid combinations like “left ctrl”+“gamepad left stick up”+“mouse left”+“Enter”.
Key binding menu is auto generated from a datatable. No need to manually fill out menu components.
See short clip of keybinding in action.
Needs cleanup and documentation, but main challenges are now done. Hozza!