At Epic, we strive for quality in each release of Unreal Engine. With 4.8 right around the corner, we figured it’s about time we give you all a look into how we approach testing and give you tops on how you can go about testing your games when the time comes.
ALSO! We’ve got the results in from the May #ue4jam. Tune in to check out the winning games.
QA Leads Nick and Chelsea discuss testing methodology with Community Manager Chance Ivey and General Manager Ray Davis. The team also highlights the top projects in May’s Unreal Engine game jam.
Thursday, May. 28 @ 2PM ET - Countdown]
Chance Ivey - Community Manager - @iveytron](http://twitter.com/iveytron)
Nick Bullard-Bradley - QA Lead - @nickbullard](https://twitter.com/nickbullard)
Chelsea Curran - QA Lead - @curran_sea](https://twitter.com/curran_sea)
Ray Davis - General Manager - @EpicRayD](https://twitter.com/epicrayd)
Questions? Let’s hear em!
Edit: The YouTube archive is now available **here