Does anyone have any example or know any changes that could be done to the standard FPS character controller in UE4 to make it more similar to Quake 3’s movement?
Need to be more specific than that mate.
Yeah, something like that would be amazing.
Bumping.
These mechanics are there in shooter game example. Its a c++ project. Have a look in it
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I did search the code, but I couldn’t find any CPMA-style movement in there.
Here you go:
That’s awesome, thank you!