My eSport mod needs the Quake 3 physics – as well as modern features.
Options are either:
- Quake Engine: Upgrade/develop new rendering,etc component(s)
- Unreal Engine: Port physics.
Going with the latest Unreal 4 Engine is clearly superior and logical. It seems adapting basic functions would be simple, right along there with maps. So, has it been done?
- Is there any technical reason as to why not?
- Would anyone like to help?