Quake Physics Ported to Unreal Engine?

My eSport mod needs the Quake 3 physics – as well as modern features.

Options are either:

  1. Quake Engine: Upgrade/develop new rendering,etc component(s)
  2. Unreal Engine: Port physics.

Going with the latest Unreal 4 Engine is clearly superior and logical. It seems adapting basic functions would be simple, right along there with maps. So, has it been done?

If not:

  1. Is there any technical reason as to why not?
  2. Would anyone like to help?

Gratefulness. :smiley: