Been swamped working 16 hour days lately, so haven’t even had the time to play with my old mesh to figure out why mod 2 works but frac doesn’t.
my guess is still that with foliage (instanced meshes across a wide area) the transform nodes don’t work as expected.
however, there’s 1 more possibility that I realized just now.
the instanced foliage could be rotated differently in every instance.
the values on camera to local wouldn’t be the same in this case. Throwing the rotation off.
So, it might be as simple as removing random rotation…