Hello everyone, I am trying to figure out how to make Quick Time Event’s in Unreal Engine 4. The project is a zombie game, and I am still relatively new to ue4.
Here is an example of what I want →
(2) Unreal Engine 4 | QTE(Quick Time Event) - System - YouTube
- BUT * I would like to make it more dynamic and advanced like this →
(2) Uncharted 4 all quick time events falls vs wins - YouTube
Now, Obviously I won’t be able to accomplish what naughty dog did to that degree, but with the two examples given, I hope you can see what I am going for.
I want the enemy zombie to try to bite the player character while playing an animation,
but i want that player character to be equal to the animations that the enemy is doing.
And I want it to be a quick time event, so the player can tap a button to kill the zombie with and attack animation.
That is the best I can describe what I am trying to achieve. I do not need it to be as good as the uncharted example obviously, but I would like the player character to at least react to the enemies QTE animation simultaneously and allow a player input to attack.
Please ask any questions if I did not explain it well.
Thanks for any and all inputs!
-LabbWrenth