QTE? Quick Time Events? Pointers/Suggestions Needed

Hello, I am on the forums today to ask a quick question on QTE’s in Unreal Engine 4, so that, say for instance the character is taking a leap, they have to click the right button command to complete the move, but it is timed, anybody have any suggestions or ways to complete that? I’m guessing, (I’m not sure) it’s something in which you would have to have something scripted to pop up on the screen at a certain time and have the player have to press the button and use some timer function…

Or further more, you could fake it I suppose, in which you would have the button press pop up at a certain time, and the button command isn’t timed at all it’s just something you have to press to play the animation, but with that the player will catch on, and it would be useless and make the game worse.

Thanks for any and all help!

Fire off your event which sends a signal to the HUD to show they should press the button, set a boolean and branch from this on the button press, have it start a timer at the end of it to hide the hud and disable the bool

I’d use a timeline. You can control all aspects of your leap with it including the curved motion. You could set two event triggers which could set and unset a bool giving you your timed period .

What do you mean by fire off your event? But I think I get the other things, Thanks for Helping, and thanks to be to Dannington for a suggestion!