A cinematics centric sequencer animation tool to ease the baking process to work with dynamic animations changes. With added hotkeys for baking, it reduces the time it takes to iterate and ensuring frame accurate handles trims for sections.
The plugin also provides a Null Constraint worklow allowing you to setup and bake complex constraint setups, by leveraging World Space Nulls. The tools allows you to multi select controls to create Nulls and Constraints in bulk as well as baking them down in bulk.
The Sequencer Baker plugin opens up the ability to easily pick, choose and save bones and curves for solves as well as filtering out control sets to bake. This allows for features such as masked baking and exporting out additive and subtractive AnimSequences with only a subset of the controls in the base layer.
Demo Video: https://www.youtube.com/watch?v=mwsnZg7tEAU
Tutorial Playlist: https://www.youtube.com/playlist?list=PLKeuWo0J7Lk1bHCcsAfwgS_66Gf0v03Oe
Documentation URL: https://docs.google.com/document/d/1D9gdOA-hp-U6zQAYKBDqpnbLbvtM5I8JiIHDAswSNAo
This plugin provides the following baking modes for Customizations and Presets:
Control RIg
AnimSequence
Constraint
FK Control Rig
Inverted Pose
BONUS #1: An Asset Action to wrap AnimSequences with Level Sequences and a set the proper handles, frame rate with the default layered control rig added for immediate animation authoring.
BONUS #2: Control Rigs Units for removing Root Motion, Transferring to Root Motion, FBIK, FBFK and FBFK Flat Hierarchy.