QOOBIT Bulk Bone Namer

Demo Video: https://youtu.be/tg6ETvrrq88

Full Documentation: https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is

Discord Support: https://discord.gg/uDtYHhC9zd

This bulk tool allows you to define complex custom rulesets for renaming skeletons with before and after previews. With sequentially defineable rules, you can preview the effect of each additive rule and even save the rules for future use. This fixes common cases such as rigs that do not follow the left (_l) or right (_r) suffix rules or rigs that use differently standardized bone names than what is commonly used in engine.

It also supports renaming of the Skeletal Mesh/Skeleton combo into a newly named unique file for non-destructive workflows or results testing.

Pre-defined templates available to rename conventional rigs to standard bone names:

  • Mixamo

  • VRoid

  • Vicon

  • Xsens

v1.1.2 Updates

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  • Bug fix for blueprint cast and start condition checks

v1.1.1 Updates

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  • Minor bug fix for start with and ends with criteria

v1.1.0 Updates

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