Demo Video: https://youtu.be/tg6ETvrrq88
Full Documentation: https://docs.google.com/document/d/1zzlif7oObUUT6NjB6LjGP3erSP0JSPzCM12dxeA15is
Discord Support: https://discord.gg/uDtYHhC9zd
This bulk tool allows you to define complex custom rulesets for renaming skeletons with before and after previews. With sequentially defineable rules, you can preview the effect of each additive rule and even save the rules for future use. This fixes common cases such as rigs that do not follow the left (_l) or right (_r) suffix rules or rigs that use differently standardized bone names than what is commonly used in engine.
It also supports renaming of the Skeletal Mesh/Skeleton combo into a newly named unique file for non-destructive workflows or results testing.
Pre-defined templates available to rename conventional rigs to standard bone names:
Mixamo
VRoid
Vicon
Xsens
v1.1.2 Updates
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Bug fix for blueprint cast and start condition checks
v1.1.1 Updates
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Minor bug fix for start with and ends with criteria
v1.1.0 Updates
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Reverse bone name mapping is supported now to rename bones back to their original bone names for bi-directional naming workflows. https://www.youtube.com/watch?v=yG98yRUQChY