When adding devices in a level sequence, you 99.5% of the time want to use the gameplay events to direct the device to do stuff at specific times. Would be a nice QOL the moment you add the device to a level sequence, “gameplay events” doesn’t need to be selected, but it also appears (you can remove it in the niche case you don’t need it). Will avoid us having to click it everytime we add a device and it will make it easier for new creators to understand how to make it work without the obscure setting.
Also, everytime you want to add an event to it, you have carefully click the key, right click menu into properties, then select the event you want. If you are new, there is no way you going to figure this out. It would be instead incredible (for all keys that contain properties, not just this one) to have a floating enum that appears if you left click the key, on its right, where you can select the event straight away. This will both speed up the process and allow new users to figure it out pretty fast, especially if combined with the suggestion from above.
Something like this, but having a dropdown next to name when you select the key