Do you mean the “GeometryCacheCollision” plugin? It works in Sequencer.
First, you should make sure your smoke could interact with static mesh collision, then it will work with the collision generated by my plugin.
Do you mean the “GeometryCacheCollision” plugin? It works in Sequencer.
First, you should make sure your smoke could interact with static mesh collision, then it will work with the collision generated by my plugin.