Hello
i wan’t tick tracing under my cursor
so i made mouse convert world space and do multi trace by channel
i think i did proper collision set for actors, because trace itself is works well
[bool] being overlap also checked, mouse position also checked well
i don’t understand what i did wrong,maybe i misunderstand interface?
thank you!
So then you put the tick here:
thank you and sorry for my lack of detail, i did ticking already by this way
i was using overlapping for detect something is there and now i change it to line trace
it detect trace in ticking but cannot update ghost(preview) by interface
when i changed it function with same logic it works well, so i think i did something wrong in interface
but how could it be wrong??