Q.i have problem, but i don't know which is

Hello

i wan’t tick tracing under my cursor

so i made mouse convert world space and do multi trace by channel

i think i did proper collision set for actors, because trace itself is works well

[bool] being overlap also checked, mouse position also checked well

i don’t understand what i did wrong,maybe i misunderstand interface?

thank you!

So then you put the tick here:

330919-screenshot-7.jpg

thank you and sorry for my lack of detail, i did ticking already by this way

i was using overlapping for detect something is there and now i change it to line trace

it detect trace in ticking but cannot update ghost(preview) by interface

when i changed it function with same logic it works well, so i think i did something wrong in interface

but how could it be wrong??