Hi! we are from Gamer@Heart Studio is developing a 3rd person shooter game with cover system and qte event for the brutal kill (Gears of War, SpecOPs TheLIne, MassEffect 3), but there are so little information regarding how to make a cover system and qte in UE4 blueprint system, would anyone be so kind to share their knowledge regarding this issue?
any kind of help would be appreciated, and your name will be on the game credit aswell.
there’s a link below for our teaser trailer so it’s clear what kind of cover system and QTE i’m talking about, FYI all of the in-game animation are all there but we only “simulate” the gameplay, all is made using animation & kismet, no blueprint whatsoever.
thank you so much for your help guys!