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Python scripting to fix up redirectors in a folder?

Other than the project-wise redirector fixing, i.e.:


UE4Editor.exe <GameName or uproject> -run=ResavePackages -fixupredirects -autocheckout -projectonly -unattended

could we fix up redirectors in a specified folder through scripting as we do with the context menu in the Content Browser?

I briefly looked at the high-level API in EditorAssetLibrary, other than


consolidate_assets(*asset_to_consolidate_to*, *assets_to_consolidate*) → bool

which does some obscure things:

Consolidates an asset by replacing all references/uses of the provided AssetsToConsolidate with references to AssetToConsolidateTo. This is useful when you want all references of assets to be replaced by a single asset. The function first attempts to directly replace all relevant references located within objects that are already loaded and in memory. Next, it deletes the AssetsToConsolidate, **leaving behind object redirectors to AssetToConsolidateTo. **The AssetsToConsolidate are DELETED by this function.: Modified objects will be saved if the operation succeeds.

I couldn’t find a straightforward API that mentions Redirectors. I expect something that would look like


fix_up_redirector(folder_path)

, but there is none, which is weird, considering that’s what you do exactly in the Editor.

Just stumbled upon your question because I currently try to do something similar. I develop a plugin where a “fixup redirectors” step would be included in a workflow.

Did you ever find out how to do this from c++?

+1 That would be very beneficial!

@MaxAuer it is a little overkill having to that through a plugin