Item 1 - Python Scripting Resources (and C++ for that matter)
Do folks have good/sensical resources for scripting the editor and asset loading, etc. for python and Unreal Engine (5 but 4.27 likely isn’t too dissimilar)?
For example, basic issues such as (but not limited to):
- path issues (e.g., spaces in paths) are non-intuitive though in a normal python land they are easily solved. O
- loading/replacing existing resources
- assigning materials upon loading and other asset manipulation
- loading assets into level(s)
This seems to have some promising examples (GitHub - ue4plugins/PythonSamples) but perhaps there is something more structured out there I have not located?
Item 2 - UE5 Python Tracing
Is there any plan to add some sort of UE5 Python Trace capability (e.g., a la Blender)?
This would do wonders for learning scripting as one could simple attempt to do some action, record the trace, and then make modifications on the python file to generalize it.