Let us know if you find specifics. Our goal is the editor should never crash via Python.
I’ve answered this question elsewhere: https://forums.unrealengine.com/unre…why-python-2-7
We have Sphinx generation working for 4.20. I’m not 100% sure if it will be hosted online yet, but you’ll definitely be able to generate it locally.
My bad. I’ll put in a bug for that. Edit: Fixed for 4.20.
Yeah, we have plans to add support for menu extensions and UI creation in Python (likely via UMG), however this won’t be coming in 4.20.
4.20 adds unreal.ScopedSlowTask to let you report long-running progress like this.
4.20 generates a stub unreal.py file (when developer mode is enabled in the plugin settings) that can be used with external IDEs for auto-complete (we also use it for Sphinx generation).