Python script to set viewport to newly created camera

Looking for some help to try and figure out how to set the active viewport to look through the newly created camera, via Python and outside game mode.

Well I guess not much help on here. Took me hours to figure this out. Really wish there was better documentation for Python users in Unreal dev:

unreal.VCamBlueprintFunctionLibrary.pilot_actor(camera_actor)

You could also try

#Select a camera in your level
actor = unreal.EditorLevelLibrary.get_selected_level_actors()[0]
unreal.EditorLevelLibrary.pilot_level_actor(actor)
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