Hey, relatively new to UE5. I have a really simple python script that uses opencv to apply a colormap to an image.
import cv2
img=cv2.imread(‘test.jpg’)
imc=cv2.applyColorMap(img,cv2.COLORMAP_SPRING)
Is there a way I can apply this to a camera blueprint? I just have an empty blueprint and places a camera actor in it.
I want it so that colormap from the python code is always just applied to the camera, so instead of running the code after I render, I just have the colormap applied in the ue5 camera directly.
Thanks