I have a sun light that spawns and it works great. But it defaults to the name “DirectionalLight”. How can I change this spawn naming at runtime? This is my current function:
def spawn_sun():
sun_class = ue.DirectionalLight()
sun_location = ue.Vector(0.0, 0.0, 500.0)
sun_rotation = ue.Rotator(0.0, 0.0, 0.0)
ue.EditorLevelLibrary.spawn_actor_from_object(sun_class, sun_location, sun_rotation)