I’m trying to spawn a C++ class that derives from Actor.
How can I get a reference to my C++ class, so that I can pass it to spawn_actor?
I’ve been using unreal.EditorAssetLibrary.load_blueprint_class, but obviously that isn’t appropriate for C++ classes.
The closest thing I’ve found is unreal.load_class, but that requires that you pass the class’s outer… And I don’t THINK that uninstanciated classes have an outer… or do they?
Thanks in advance,