Hello guys, this is the first time I have asked something in our community!
Well, I did create a plugin based on stable diffusion using python.
Everything works well on my computer, but when I tried to use in another, is full of dependencies missing.
I think I did try everything,
I’d like the user to just copy/paste… and not to change system variables and install modules as crazy…
Not so much experience here.
Do you need a lot of modules to be installed?
If I understand correctly, your plugin needs to get some extra modules to be installed with python.
I see you try to force Unreal python to install some with init_unreal.py. Does that work? Are those installed properly inside your UE5 python installation?
Then I see a lot of modules in your Dream plugins? What are those for? To manually copy?
It feels the nicer way would be to have a script that makes python install missing modules inside your UE installation.
Else on one of our internal project we put some python modules inside /Content/Python/ of the project and pass it around and afaik that seemed sufficient.