We can get an actors location by thus;
actorPos = actor.get_actor_location()
For me this isn’t effective as it returns the same x,y,z for all actors I’m requesting it’s location from due to the pivot being at that same location but the mesh is actually elsewhere, how do I get the real location of where the actual mesh is?
– or do I first need to write into the python script if that is even a thing that can be done in python, to reset the pivot on all actors to say center bottom, then use get_actor_location().
– I’d rather the mesh didn’t actually move/rotate or scale out of it’s current location as seen in the image above.