in relation to editor tools scripting in python…
is it possible to read data or values from an .ini via python.?
i dont want to just parse it,
if there is no safe way to add values from unreal…
after reading using a manual parsing method and modifying any values outside of the editor , they get overwritten when the editor closes.
is there a unreal python way to cause it to reload inside unreal to reload the modified values?
i do realize this is easily remedied in C++ but i was looking for a native unreal python solution