I want to set the “Anim Class” on a skeletal mesh component via python. In the Editor gui it’s simple enough to select from the “Anim Class” drop-down menu. Then when selecting the AnimBluePrint in the Content Browser it selects the AnimBlueprint I generated (also via python). However, when attempting to “set_anim_class” on the SkeletalMeshComponent to the blueprint asset I get an error that I cannot nativize AnimBlueprint. When I had set this in the UI I see that the Anim Class is set to an AnimBlueprintGeneratedClass object. How do I derive such an object from my AnimBlueprint object?