Hi,
I’m trying to figure out how to get the currently loaded Level Sequence. I’ve been using the following and then filter through the items and figure out which one has a class_name of ‘LevelSequence’:
selected_assets = unreal.EditorUtilityLibrary.get_selected_assets()
This way is a bit limited and requires the user to select the level sequence before running code. I wondered if there is a way to get the path or asset of the loaded level sequence or just loaded assets, which I can filter through to find the level sequence.
Thanks,
Adnan Hussain