Hi all,
Is there a way that I can call a function implemented in blueprints (e.g on an actor) from the python API?
Something tells me you may not be able to call functions from the editor (outside of runtime), but that’s something I need in order to build the functionality I’m looking for.
I’m working on a temporary solution; Using a BlueprintImplementableEvent in C++ as an sort of intermediary.
I’m having some issues though, see this post.
No way. you can use python to interact with the Unreal Editor, the Assets in your Project, and the content in your Levels. Only while editing, not in runtime