Im trying to use create_mesh_section
class from this page in the unreal python docs.
I can provide every parameter for the class apart from the vertex_colors
parameter but it says that it is optional.
When I run the code an error message appears saying it is required.
any fixes?
Line of code:
mesh.create_mesh_section(0, verts, triangles, normals, UV, tangents=tangents, create_collision=False)
Error message:
LogPython: Error: TypeError: create_mesh_section() required argument 'vertex_colors' (pos 6) not found
Extract from docs about the class I’m using
create_mesh_section
(section_index, vertices, triangles, normals, uv0, vertex_colors, tangents, create_collision ) → None
Create/replace a section for this procedural mesh component. This function is deprecated for Blueprints because it uses the unsupported ‘Color’ type. Use new ‘Create Mesh Section’ function which uses LinearColor instead. deprecated: This function is deprecated for Blueprints because it uses the unsupported ‘Color’ type. Use new ‘Create Mesh Section’ function which uses LinearColor instead.
Parameters
- section_index (int32) – Index of the section to create or replace.
- vertices (Array( Vector)) – Vertex buffer of all vertex positions to use for this mesh section.
- triangles (Array( int32 )) – Index buffer indicating which vertices make up each triangle. Length must be a multiple of 3.
- normals (Array( Vector)) – Optional array of normal vectors for each vertex. If supplied, must be same length as Vertices array.
- uv0 (Array( Vector2D)) – Optional array of texture co-ordinates for each vertex. If supplied, must be same length as Vertices array.
- vertex_colors (Array( Color)) – Optional array of colors for each vertex. If supplied, must be same length as Vertices array.
- tangents (Array( ProcMeshTangent)) – Optional array of tangent vector for each vertex. If supplied, must be same length as Vertices array.
- create_collision (bool) – Indicates whether collision should be created for this section. This adds significant cost.