[UE4-26]
Hi, there!
I have two cubes(one is the parent, the other one is the child) and their transform tracks in Sequencer filled with keyframes(at 24 fps).
Let’s say I have to edit the animation, I need the child to stay put on the next frame for some reason despite the parent’s movements - I cannot detach.
How do I get the Global Transform from the child, move the playhead to the next frame, convert the Global Transform to Local Transform and record the data into the child’s keyframe?(overwriting is ok)
I’ve done this in Cinema 4D, but Unreal’s documentaion is giving me a hard time.
Thanks for your time,
Leo