I am creating a tool to automate the bake animation sequence in the level sequencer. I am using the function unreal.SequencerTools.export_anim_sequence(unreal.EditorLevelLibrary.get_editor_world(), sequencer, animSeq_copy, export_settings, animation_bindings[0], False)
. I have a problem with the output animSeq_copy
, where the resulting sequence should be stored. I have tried two approaches:
- Create a new sequence and assign it using the following code:
asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
factory = unreal.AnimSequenceFactory()
folder = "/Game/Animation/Seq/"
animSeq = asset_tools.create_asset("NewSequence", folder, unreal.AnimSequence, factory)
But this returns an error saying it cannot read the skeletonhierarchy
.
2. Try to get the animation from the track, but after I get the section, I don’t know which property contains the anim_sequence
.
Thank you for your help.