Python equivalent to unreal.EditorAssetLibrary.get_all_level_actors() for sequencer?

You should be able to do something like this to get the display name for the objects:



for binding in sequence.get_bindings():
    binding.get_display_name()
    binding.get_tracks()


The non object tracks are going to be master tracks (ie. camera cut track, shot track, audio track, etc). For the names of those you can do:



for master_track in sequence.get_master_tracks():
    master_track.get_display_name()


Once you have the tracks, you have to iterate through the sections and the channels and the keys, if you want to get at the actual value/key data.

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