I’m looking for python code, equivalent to unreal.EditorAssetLibrary.get_all_level_actors() to get all sequencer items (camera, fbx objects etc) and then python code to get the available tracks on each. Basically I need to run a check to see if items exist, and if they do, to update tracks rather then recreate them.
Thanks Max, this certainly gives me some good material to work through. From it, I found sequence.get_bindings() and sequence.get_master_tracks(), but I find the output confusing. I see master cuts track and some kind of transform track, or just the level itself, but I do not see the named tracks (camera, and an fbx) that I have created in the sequencer. How do I get those names?