Python Editor Scripting Beta Access Request - UEFN

Hi Epic team,

I’d like to request access to the Python Editor Scripting beta for UEFN.

  • Epic account / display name: hadar.hr
  • UEFN / Fortnite version: [Help > About, e.g. 5.8.0-…+++Fortnite+Release-41.30]
  • Project: Be_a_Snake
  • OS: Windows

Use case - editor-side automation only:

  • Programmatic placement of static meshes and props for a large, repetitive obstacle course (40+ stages). Placing these by hand would take weeks and would make iteration on level tuning impractical.
  • Batch asset import and automated scene setup.
  • Bulk material assignment and actor naming/organization.
  • MCP integration with Claude Code for editor automation.

All gameplay logic will remain in Verse. Python will be used strictly for content production and world-building workflows, and only on properties that are editable through the UEFN interface, so my content stays valid for publishing.

I’m an established UEFN creator with published islands, and I run paid island promotion campaigns, so keeping my projects compliant and publishable is a priority for me.

Current state on my machine:

  • Output Log shows: LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’
  • The Tools menu shows a “PYTHON” section header with no entries under it
  • I have no Project Settings window available, so there is no “Beta Access” section for me to enable this locally

Could my account please be added to the allow-list? Thank you!