Hi Epic team,
I am a UEFN creator working on a Fortnite map called “Merge The Nuke”, and I would like to request access to the Python Editor Scripting Beta.
My use case is editor-side automation only:
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actor placement
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asset management
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repetitive scene setup
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faster world-building iteration
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Claude Code / MCP integration
All gameplay logic will remain in Verse. Python will only be used for editor automation and content production workflows.
My setup:
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Epic account: nebo.exe
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UEFN project: MyProjectA
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UEFN version: UnrealEditorFortnite 5.8.0-54872343+++Fortnite+Release-41.00
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OS: Windows
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UEFN MCP server installed:
GitHub - KirChuvakov/uefn-mcp-server: MCP server for controlling UEFN (Unreal Editor for Fortnite) from Claude Code — 22 tools for actors, assets, levels, viewport, and Python execution · GitHub
The MCP server is configured in Claude Code, but the UEFN listener cannot start because Python is disabled inside UEFN.
The Output Log shows:
LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’
The Python Editor Script Plugin / Beta Access option does not appear in my Project Settings or Plugins panel, so I cannot enable Python Editor Scripting manually.
Could my account please be considered for the Python Editor Scripting Beta allow-list?
This workflow matches the official UEFN Python documentation use case for editor automation and AI/MCP-assisted content production.
Thank you.