Python Editor Scripting Beta Access for UEFN MCP Integration

Hi Epic team,

I am a UEFN creator working on a Fortnite map called “Merge The Nuke”, and I would like to request access to the Python Editor Scripting Beta.

My use case is editor-side automation only:

  • actor placement

  • asset management

  • repetitive scene setup

  • faster world-building iteration

  • Claude Code / MCP integration

All gameplay logic will remain in Verse. Python will only be used for editor automation and content production workflows.

My setup:

The MCP server is configured in Claude Code, but the UEFN listener cannot start because Python is disabled inside UEFN.

The Output Log shows:
LogPython: Python disabled via CVar ‘Engine.Python.IsEnabledByDefault’

The Python Editor Script Plugin / Beta Access option does not appear in my Project Settings or Plugins panel, so I cannot enable Python Editor Scripting manually.

Could my account please be considered for the Python Editor Scripting Beta allow-list?

This workflow matches the official UEFN Python documentation use case for editor automation and AI/MCP-assisted content production.

Thank you.