Hi fellows devs,
I’m trying to programmatically create an object transform animation, given an object and some coordinates.
Skeletal animations make it easy; you’re given the template MovieSceneSkeletalAnimationParams to set your movie scene section’s editor properties with.
With MovieScenePropertyTrack and, by extension, MovieSceneTransformTrack, it’s a little tricker, since I can’t find anywhere in the docs what editor properties to give it… Pretty crucial.
So, does anyone have any ideas as to what editor properties I would need to set in my MovieSceneSection in order to key frame the transform of an object?
Or maybe keyframes are not stored in a section’s editor properties? The python docs are so sparse at the moment that information is really quite hard to come by, so I’m really directing this question towards any UE4 devs/staff if possible.
All the best,