This seems like it would be an easy thing to do but I can’t figure it out.
I’ve managed to create a camera easily enough but does anyone know how to create a folder?
This is what I have so far:
# Create folders in the sequencer
def create_folders(sequence, folder_names):
for folder_name in folder_names:
master_track = sequence.add_master_track(unreal.MovieSceneSubTrack)
folder = unreal.MovieSceneFolder()
folder.set_folder_name(folder_name)
folder.add_child_master_track(master_track)
unreal.LevelSequenceEditorBlueprintLibrary.refresh_current_level_sequence()
Max.Chen
(Max.Chen)
2
Thanks so much after some fiddling managed to get it to work:
# Create folders in the sequencer
def create_folders(sequence, folder_names):
for folder_name in folder_names:
sequence.add_root_folder_to_sequence(folder_name)
subsequence_track = sequence.add_track(unreal.MovieSceneSubTrack.static_class())
subsequence_track.set_display_name("{}_MST".format(folder_name))
subsequence_section = subsequence_track.add_section()
subsequence_section.set_range(0, 500)
def main():
current_sequence = get_current_sequence()
current_sequence_name = current_sequence.get_name()
set_frame_range(current_sequence)
create_camera("{}_CAM".format(current_sequence_name))
# Create folders in the sequencer
folder_names = ["ENV", "LIGHTS", "ANIM"]
create_folders(current_sequence, folder_names)
unreal.log("Folders created: {}".format(folder_names))
Okay next question, do you know how to move created tracks inside the created folder? Must have order 
Max.Chen
(Max.Chen)
4
system
(system)
Closed
5
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