I learned from this post: https://answers.unrealengine.com/que…er-volume.html
that to have a custom-shaped volume, I have to use the geometry-editing mode on a default cubic volume. Correct me if I’m wrong, please.
I’d love to automate this to create arbitrarily-shaped volumes, but it’s unclear to me whether or not the geometry-editing mode can be automated at all.
I can script the creation of a custom-shaped mesh with hard-coded vertices and edges in Blender, then import the .fbx into Unreal, but then it can only be a mesh,
Is it possible to script the custom-shaping on Volumes in Unreal directly?
If not, it would also be nice to know how to customize the shapes of a mesh by scripting in Unreal directly.