python command to get the contents of a folder in the content browser?

I want to process a bunch of particle systems with my python script. Is there a python command in the unreal module that will return the contents of a given folder of the contents browser?

Note to self: This guy gets it…unreal.AssetRegistryHelpers are what I need…

http://www.chrisevans3d.com/pub_blog…ts-ue4-python/

With unreal.EditorUtilityLibrary.get_current_content_browser_path() you’re able to get the currently open folder in the content browser. From there you can use os.listdir() to grab the list of all the raw files on disk in that folder.

The returned path will be an editor asset path (ie. /Game/Blueprints [which actually sits in /Content/Blueprints] or /PluginName/Blueprints [which actually sits in /Plugins/PluginName/Content]). You will need to do some path wrangling with unreal.Paths to convert beween disk paths and asset paths.