Python: change level streaming method to Blueprint streaming

Is there a way (with python) to change the streaming method of a level and set it to Blueprint streaming?


I think you can try this: Load the persistent level first, then add the sub level to the it with unreal.EditorLevelUtils.add_level_to_world

        level_package_name = self.get_tile_level_path(x, y, lodLevel)
        addedLevel = unreal.EditorLevelUtils.add_level_to_world(currentWorld, level_package_name, unreal.LevelStreamingDynamic)

Thanks for the answer! so basically there’s no way to swap the streaming method, right? I would have to remove the level and add it again with the other streaming method… I think that can work for me. Thanks!