python blueprint events

Hi again,

we are making great use of the new python support. Is there any way to call blueprint functions of an actor from python? Or how about fire a custom event? We have some events and parameters exposed to the editor which we use to configure scenes, etc, is there any way to call or access those from the python api?

I noticed the API contains a lot of K2 objects, but I can’t figure out how to use them.

Thanks

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Hello. I’m looking answers to same questions. Since this was about 4 years ago, has there been any updates?

Also looking for an answer to this.

Yes, there is:

actor.call_method(“your_function_name”)

Would this allow you to fire events or just call functions?

I am not an expert but if the event is inside the function, it could work.