I’m trying to add a Instanced Static Mesh Component to and Actor
I just using the default Empty Actor
I manage to get the Component to be added but it tell me I can edit it
I have used UPROPERTY on C++ but I have no idea how to do it in Python
this is the code I’m using
Code:
not using Python, I created a C++ function that creates the component and adds the proper permissions, and I call that from Python, never got an answer neither here or on the forums
Yeah i ended up doing the same,but for some reason i cant see the new component in the details panel (parented under root), when i generate the component in editor thru Python.
Having issues on the undo/redo from these custom components being called from Python (ie: i move the transform of the component in the scene, and undo) . Have you come across this issue?