Python - 4.23 spawning unreal.Actor not creating sub sceneComponent

I am wanting to spawn a basic actor that has a sub scenecomponent (which gives the actor transform information). I was able to generate this before in earlier versions 4.21 and 4.22, but for some reason in 4.23 the only thing that is created is the actor without the sceneComponent already attached. I would like to be able to get this to work like before through code…right now my brain is not working.


rootActor = unreal.EditorLevelLibrary.spawn_actor_from_class(unreal.Actor, unreal.Vector(0,0,0), rotation=[0,0,0])

Can you just use level_sequence.add_possessable(rootActor)?

Thanks Daniel. I’ve moved on to 4.24 and everything is working as it should now. Not sure what happened to 4.23…oh well.