I am wanting to spawn a basic actor that has a sub scenecomponent (which gives the actor transform information). I was able to generate this before in earlier versions 4.21 and 4.22, but for some reason in 4.23 the only thing that is created is the actor without the sceneComponent already attached. I would like to be able to get this to work like before through code…right now my brain is not working.
rootActor = unreal.EditorLevelLibrary.spawn_actor_from_class(unreal.Actor, unreal.Vector(0,0,0), rotation=[0,0,0])