I’m trying to make some simple UI tools in Unreal using PySide and Qt Designer. However I can’t seem to be able to import any PySide modules. For instance, if I run this code:
import sys
sys.path.append('C:/Python27/Lib/site-packages')
from PySide import QtGui
…I always get this error:
LogPython: Error: ImportError: DLL load failed: %1 is not a valid Win32 application.
I discovered I had a 32 bit version of Python 2.7 installed, so I initially thought the culprit could be a bit version mismatch issue between Python and PySide (32 bit Python with 64 bit PySide). I couldn’t figure out how to check the bit version of PySide, so to be safe I reinstalled both Python and PySide using their 64 bit installers. But after doing that I still get the same error.
Thanks, that did the trick. I had not realised that UE was using its own Python installation instead of the one from the OS, which makes complete sense now that I think about it.
To make it short, it means that you lacked some “dependencies” for the libraries you wanted to use. This is a common problem when installing python packages, mainly in windows. Before trying to use any kind of library, first it is suggested to look up whether it needs another library in python “family”.
The solution is to provide the python interpreter with the path-to-your-module/library. The simplest solution is to append that python path to your sys.path list. In your notebook, first try:
This isn’t a permanent change in sys.path, because when you log out, your environment is reset, so any variables you may have set are lost.
The better (and more permanent) way to solve this is to set your PYTHONPATH, which provides the interpreter with additional directories look in for python packages/modules.
from BASH type: export PYTHONPATH=/path/to/new/folder:/another/path/...../ #each path must be separated by a colon