These are both fantastic answers. Thanks Guys.
I don’t know which method will be best yet
Ive decided to first test @ClockworkOcean to see if I can replicate and expand on what I’m trying to achieve.
How did you get the location node inputs onto the “Add static mesh component”?
The end result I’m trying to achieve would hopefully look as pictured above.
I already have the Pink cube as a destructible mesh and the glass cube as a blueprint (this changes material when the character collides with it).
These are the blocks I would like to spawn at random around the blue center core of the Pyramid.
The Blue core will not move or destruct at all. Just fine as static cubes. Can I remove blocks from the spawning Pyramid to allow room for the blue static blocks?
Thanks for your help.
Sorry if this is getting really deep.