This is the official PvP: Heritage development thread;
PvP: Heritage is a competitive third person, fast paced, skilled shot, action combat, objective arena game being developed for PC.
Over the past two weeks I have rewritten the entire game from scratch with the goal of optimizing game-play and development work flow. In this video I show off the success from my rebuild and as well show a glimpse into the blueprint work created to make it possible. Lastly I give a quick look at the start of an AI node traversal system being developed in C++ with the always awesome Rama.
Artists who have been involved with PvP: Heritage**
Alex Drummond: -Enviroment Concept Artist- http://www.alexdrummo.com/
Alex Valisev: -Enviroment Artist- http://alex3d.pro/
Daniel Rose: -Lead Artist- http://www.rose3d.com/
Stephan Messier: -Character Artist- http://smessierobjects.com/
Annie Meneses: -2D Artist- http://www.royalsharkart.com/index.html
Helene Alonso: -Character Concept Artist- http://helenealonso.wix.com/ellana
Take a look at some old development videos from PvP’s Past. Its cool to the see the progression of the game over these last 8 months.