So, I was kind of thinking about an alterantive to this. Character files are server-side so, a two server implementation (Where character files transfer over but structures do not).
PVP server - log in, talk in chat and decide you want to trade something
Log off - the act of logging off synchronizes your char file to the other server (back-end scripting)
PVE Server - Your char logs onto a small Pve World “town” that allows trading and no killing, no dinos, no nodes. Just a safe town to trade at.
Log off - the act of logging off synchronizes your char file to the other server
Log back onto PVP server – trade is complete and you have your “new ****” on your character.
All of this backend scripting/modding depends on one thing – a trading system being implemented. And I don’t have the skillset required to mod this into game. Do we know if this is on the roadmap or if a trading mod has even been developed that could be worked off of?