Hello, I’ve just released my first asset on the Marketplace! Essentially it’s a framework that allows objects to interact with each other. It came about because every time I start a new project I end up recreating things such as doors, levers, buttons, moving platforms and so on, and I got tired of making them from scratch every time. So I decided to make one generic system that I could port to each new project.
The package comes with 17 pre-made objects covering a wide range of gameplay functionality. My main goal was to provide UE4 beginners with a bunch of game ready objects that are simple to set up, whereas advanced users could expand the system by adding custom objects. The underlying framework can potentially serve as a game’s core object interaction solution.
Marketplace Link
User Guide
Youtube Demo
Playable Demo
- Blueprint knowledge is NOT required if you intend to only use the 17 pre-made objects.
- You can easily add new objects or modify existing ones in your project to work within the framework.
- Two maps are provided, a test level with all the objects set up and a lengthy game demo showcasing all the features.
- All the Art in the game demo is included and free to use in your own projects.
- You can change the visual mesh and sound effect of each object to suit your game’s style.
- The PLS is compatible with any character derived from the “Pawn” class (this should cover almost all projects).
- The framework does NOT require a first person view. It has been tested with UE4’s default 3rd person character.
Object List:
- Door
- Lever
- Button
- Pressure Plate
- Bounce Pad
- Generic Object Spawner
- Teleporter
- Pickup-able Physics Crate
- Pickup-able Physics Plank
- TV Screen (medium and large)
- Moving Platform (medium and large)
- Light
- Logic Counter
- Logic Timer
- Collision Blocker
- Generic Trigger
- Generic Object Destroyer