Putting the Viewport Perspective camera at an exact location

Really simple question, I thought I knew but it doesn’t seem to be working the way I’m used to -

In the Editor, in a viewport window - how do I place the default Perspective camera at an exact location?

Meaning : a fellow dev gives me the (X,Y,Z) position of where they’re working, and says, “Check out this actor I added, it is at (X,Y,Z)”.

How do I input that as the location I want to jump to?

I’ve found dozens and dozens of camera-location-related posts for BPs, Sequencer, coding. But never the answer to this very simple question.

I’ve taken steps such as dropping in a sphere, putting my (X,Y,Z) numbers into the actor’s Location, then hitting “F” to frame it, then deleting the dummy sphere. But that seems like an extraordinarily dumb way to do it.

Any answers?

Hey there @pegasusgiraffe! Welcome back to the community! Might be able to make a quick demo, are you trying to move the editor window or an actual camera for use in play mode?

I’m wanting to do this only in the Viewport editor window, interactively. This won’t have anything to do with including it in gameplay or runtime.
Thanks!