Was wondering if anyone knew of a way to include an area of paint foliage in a layer for composure? Paint foliage does not constitute an object in the world outliner apparently so, for my application, there is no way, I can see, to include it in a layer for a foreground element.
I’m trying to incorporate video elements into unreal and want my actors to look as if they are walking in a wheat field (thus why I need some of the wheat foliage in the foreground). I have found a workaround that does not involve composure elements but it doesn’t provide the same ease for rendering out specific layers after the fact.
I understand there might be some difficulties doing this from a engine perspective as foliage is designed to be pretty light on system resources. I just wanted to make sure I’m not missing something obvious.